ble_beacon_broadcast.ino
Configure la carte comme serveur BLE pour envoyer des données ou être détectée par un smartphone.
Utilise la pile BLE native de l'ESP32-S3. Compatible avec les applications de scan BLE sur iOS et Android. Assurez-vous que l'antenne Bluetooth est bien dégagée dans le boîtier 3D préassemblé.
ble_beacon_broadcast.ino
#include <BLEDevice.h>
#include <BLEUtils.h>
#include <BLEServer.h>
#define SERVICE_UUID "4fafc201-1fb5-459e-8fcc-c5c9c331914b"
#define CHARACTERISTIC_UUID "beb5483e-36e1-4688-b7f5-ea07361b26a8"
BLECharacteristic *pCharacteristic;
bool deviceConnected = false;
class MyServerCallbacks: public BLEServerCallbacks {
void onConnect(BLEServer* pServer) {
deviceConnected = true;
};
void onDisconnect(BLEServer* pServer) {
deviceConnected = false;
}
};
void setup() {
Serial.begin(115200);
BLEDevice::init("PaperDIY Beacon");
BLEServer *pServer = BLEDevice::createServer();
pServer->setCallbacks(new MyServerCallbacks());
BLEService *pService = pServer->createService(SERVICE_UUID);
pCharacteristic = pService->createCharacteristic(
CHARACTERISTIC_UUID,
BLECharacteristic::PROPERTY_READ |
BLECharacteristic::PROPERTY_WRITE |
BLECharacteristic::PROPERTY_NOTIFY |
BLECharacteristic::PROPERTY_INDICATE
);
pCharacteristic->setValue("Hello from PaperDIY");
pService->start();
BLEAdvertising *pAdvertising = pServer->getAdvertising();
pAdvertising->start();
Serial.println("BLE Advertising started");
}
void loop() {
delay(1000);
if (!deviceConnected) {
Serial.println("Not connected");
}
}